AI Insights · Timothy · July 2022
Top 5 Space Games Performance in Kenya for Q2 2022
A detailed look at the performance of the top 5 space games in Kenya for Q2 2022, including trends in downloads, revenue, and active users.
The performance of the top 5 space games in Kenya during Q2 2022 showed varying trends in downloads, revenue, and active users. Here's a detailed look at the data from Sensor Tower.
N.O.V.A. Legacy from Gameloft SE saw a fluctuating trend in weekly downloads, peaking at around 4K in mid-April and then declining to approximately 1.2K in mid-June before recovering to 2K by the end of the quarter. Weekly active users showed a similar pattern, starting at 4.8K at the end of March, peaking at 6.6K in April, and dropping to 3K in mid-June, with a slight uptick to 3.9K by the end of June. Revenue remained modest throughout the quarter, peaking at $15 in late March and tapering off to $2 by the end of June.
Solar Smash by Paradyme Games had a steady decline in weekly downloads from 1.1K in late March to 374 by mid-June, ending the quarter with a slight rise to 592. Active users followed a similar trend, starting at 6.2K and dropping to 3.6K in mid-June, with an increase to 4.2K by the end of June. Revenue for Solar Smash was negligible, with only a spike to $4 in early May.
Space shooter - Galaxy attack from 1SOFT experienced a relatively stable download trend, maintaining around 800 downloads per week with minor fluctuations. Active users remained strong, starting at 4.1K and peaking at 4.9K in late May, before ending the quarter at 4.7K. Revenue showed significant peaks, reaching $52 in late May and $43 in mid-June.
Galaxy Attack: Shooting Game, also from 1SOFT, had a steady increase in weekly revenue, peaking at $96 in late April. Downloads were relatively stable, averaging around 300 per week, with a peak of 527 in early May. Active users showed a robust trend, peaking at 5.9K in mid-May and ending the quarter at 5.1K.
Galaxy Shooter - Space Attack by Words Mobile had a modest performance in terms of downloads, with weekly numbers ranging between 200 and 400. Active users started at 345 in late March, peaking at 814 at the end of May, and settling at 702 by the end of June. Revenue data for this game was not significant throughout the quarter.
For more detailed insights and data, visit Sensor Tower.